Plane of Terria

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 Character Creation Rules

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Posts : 102
Join date : 2017-07-31

PostSubject: Character Creation Rules   Mon Jul 31, 2017 3:12 pm

For this game, we will be only using the 5e Corebook, DMG, and some of the Sword Coast Adventure Guide for character creation. Nothing from Unearthed Arcana.

1) Choose your race and nationality.

These are the race nationality combos for the game. Nationality is tied to the setting, and mechanically only in the race you may choose from.

Humans - Larendar, Diona
Half Elves - Larendar, Diona
Wood Elves - Larendar
Drow - Larendar, Diona
Dwarves - Larendar, Diona
Gnomes - Larendar
Half Orc - Larendar, Diona
Tieflings - Larendar
Dragonborn - Diona

2) Choose a class.

Characters begin with 2,700 XP (Level 4). See the link for class alterations. For HP you will take the average provided for your hit die. Spells from SCAG are allowed.

3) Determine ability scores.

To make sure everyone is on an even playing field, we will be using the 27 point system for Plane of Terria. 15 is your maximum rank in an ability before race and class level bonuses. A character may only have 1 Ability Score below a 10. Here are the costs:

8 (0 Points)
9 (1 Point)
10 (2 Points)
11 (3 Points)
12 (4 points)
13 (5 Points)
14 (7 points)
15 (9 points)

4) Describe your character.

Choose alignment, ideals, bond, flaws, and a background. Some of these can be randomly generated, which is allowed if you so choose. Every character must have at least a paragraph of backstory to tie all of them together, that way the GMs can include you in the plot and give you hooks. Evil alignments are restricted. For Knight of the Order, you must be Larendarian.

The following Backgrounds from SCAG are not allowed: Faction Agent, Far Traveler, Uthgardt Tribe Member, Waterdhavian Noble.

5) Choose equipment.

Characters get a starting amount of Gold (GP) based on their class, as well as armor, weapons, and other items as described in the Corebook. The GMs will rolls this for you during the approval process.

Barbarian 2d4 x10 gp
Bard 5d4 x 10 gp
Cleric 5d4 x 10 gp
Druid 2d4 x 10 gp
Fighter 5d4 x 10 gp
Paladin 5d4 x 10 gp
Ranger 5d4 x 10 gp
Rogue 4d4 x 10 gp
Sorcerer 3d4 x 10 gp
Warlock 4d4 x 10 gp
Wizard 4d4 x 10 gp

Characters may also choose ONE uncommon magic item, listed here.
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